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PROJECTS

Projects: Título

Monster Hunter VR

Monster Hunter VR is a quick and small "fan made experience" that I created,
using third-party 3D models and setting up a fast environment.
The factor that inspired me was the passion for this game franchise.
Coupled with the motivation of the film that is about to be released (December 2020), I decided to do an experiment in which the user is on a small map, and come across giant monsters, having only some kind of weapon in their hand!

Projects: Texto
Projects: Trabalhos

Changing dryer screen for paper machine

This experience was an MVP that I created as a final project for my postgraduate school,
which consists of a part of the training for changing the dryer screen of a paper machine.
For this experience I used both my own and third-party 3D models.

Projects: Portfólio

Learning the name of electric guitar parts in Mixed Reality

This is a small and quick study project that I created, to better

understand how the development pipeline works on Hololens 1.
I used my semi hollow guitar (this one inspired by the ES-335 model from

Gibson) as an example, so that the user could identify the parts of it using

the concept of augmented reality, and the overlay of a 3D model!

Projects: Portfólio

Mario Kart VR

Fan made experience in virtual reality with the game Mario Kart, created for the "Geek Week" held at Senac Tatuapé.

Projects: Projetos
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Introduction

Projects: Portfólio

Papo VR

I had the honor of being invited to participate in the podcast "PapoVR" which is produced by VR Esports Brasil.
In this live we talked a lot about Virtual and Extended Reality!

Projects: Projetos

The Meta Ventures Show

In this episode of "The Meta Ventures Show", we talk a little bit about XR, Metaverse
and how these technologies will be part of the future of humanity.

Projects: Projetos

O outro lado do Metaverso - Como o
Metaverso impactará em nossa Realidade

In this episode of the MuvRH podcast, we talk a little about the Metaverse and how it will affect our professional lives.

Projects: Projetos

XPER DAY

I had the opportunity to be invited to participate in XPER DAY, to explain a little better how
the Hololens 2 mixed reality headset works, as well as explain what mixed reality is.

Projects: Projetos

Casa do Estudante RA

Augmented reality application "Casa do Estudante RA" created in 2018, together with a newsletter that the institution Casa do Estudante does annually. The main purpose is to present to parents what has been done in this school environment throughout the year.

Use the markers above for interactions,

 and use the button below to download the application for Android.

Projects: Projetos
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Newsletter cover

Projeto AR

The "Projeto AR", was a final work carried out in my "computer technician" course, in which the student should create a page using HTML and CSS, and an application of any nature.

Projects: Portfólio

Campus Party Brasil 12 (CPBR12)

"ALTERNATIVE WAYS TO EXPERIENCE VIRTUAL REALITY"

In this lecture I explained what is XR, the differences between VR, AR, MR, what is 3DOF and 6DOF
and how to use virtual reality to play or develop, without spending a lot!

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Projects: Portfólio

Campus Party Bahia 2 (CPBA2)

In this lecture, I explained the history, the documentation, what the user interface looks like,
what are the national rules for flying and the areas of operation around the world.

"DRONES, FROM FUN TO THE SERVICE OF HUMANITY"

Projects: Projetos

Halls of Hell

Halls of Hell is a horror game for virtual reality in which you find yourself inside a scary house, and every corridor or room that the user passes, has a new chilling experience.

The game (which is in the "Alpha" phase) had its first test with users at the 1st edition of the international horror fair "HORROR EXPO".
Check out some moments below!

Projects: Texto
Projects: Pro Gallery

Jorge Groove Band

I had the opportunity to work on this incredible project which is "Jorge Groove Band",
as director of Finilizing and VFX in the clips that were presented at Pixel Show 2020.

Projects: Projetos

©2022 by Rodrigo Mulinário Ramos.

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